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There are many occasions where I’ve gone crazy with Forest Brush, with like 50 types of tree and shrub, to create diverse foilage across entire mountain ranges. Big fps drop and I had to choose some specific types of tree and remove all of those form the map to revive the frame rate. If you spam your city with huge numbers of trees and props, that can cause huge fps drop. Metro Overhaul Mod – causes some strain due to lots of network prefabs (version 9+ seems better).

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Also note that a large number of props can also make the asset rendering slower, which is why there is a limit in the asset editor. If you need help with hardware, a good place to start is r/pcmasterrace on Reddit. It runs speed tests on each of your hardware components and then compares them to results from thousands of other users around the world. Use the fps counter stuff at top of guide – if something doesn’t improve fps on your computer, ditch it.

Check how it affects your fps before investing heavily in MOM infrastructure. Use the new version, Network Skins 2, currently in beta, which is much faster. Custom Light Effects – a game engine bug (which mods can’t fix) causes memory leaks, which can be major issue if you are low on RAM.

Taking a screen shot of your asset stats shown by Mesh Info mod is a quick way to achieve that. The model size is not limited other than by Unity’s limit of about vertices per mesh, but even approaching that is too much for single assets. Vehicles typically have triangles, while trees vary from a few hundred for simple bushes to about 2000 for the more complex ones.

  • For what I’ve read, that could be the result of some kind of weird interaction between the Nvidia drivers and some DirectX updates that Microsoft pushed on December Patch on Tuesday.
  • The huge performance hit we’ve got in the 417.35 driver (lost about 10-15% performance when compared to 417.22) is still here.
  • I cannot confirm it, and I haven’t observed any drop in my tested games.
  • Whatever the root cause could be, reverting to 417.22 solved the issue, while both 417.35 and 417.71 suffer a major hit.

This makes a huge difference for end users, as it can save them huge amounts of RAM and greatly speed up game loading if the assets they use are optimised for resource sharing. Please post details of your asset stats on your workshop pages so users Conexant drivers download don’t need to guess what impact your asset will have on their game.

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@aubergine18 — Currently there’s a pretty big performance issues, in certain circumstances, with the Beta – Quay Upgrade Tool mod. You might get some increase with more RAM, but the main issue with this game is how it utilises the CPU. And check you don’t have any DEBUG builds of mods installed. In particular, per-frame log file spamming can decimate frame rate. Please read LSM Guide for Asset Authors to learn how to optimise your assets for Loading Screen Mod.

Since we’re not going on a windy walk here, turn this off for a decent performance increase. By customizing your NVIDIA settings here, players have more control over their framerate than if they only relied on the in-game tools. A window will open that is separated into two sections down the middle. The left side has a list of different settings, while the right side shows all active monitors currently connected to the computer.